
Guidelines are established for exercise management and feedback in Distributed Interactive Simulation (DIS) exercises. Guidance is provided to sponsors, providers, and supporters of DIS compliant systems and exercises as well as to developers of DIS exercise management and feedback stations. The activities of the organizations involved in a DIS exercise and the top-level processes used to accomplish those activities are addressed. The functional requirements of the exercise management and feedback process are also addressed. This standard is one of a series of standards developed for DIS to assure interoperability between dissimilar simulations for currently installed and future simulations developed by different organizations.
- Sponsor Committee
- C/SI - Simulation Interoperability Stds Organization/Stds Activity Committee
Learn More - Status
- Inactive-Reserved Standard
- PAR Approval
- 1995-09-21
- Board Approval
- 1996-12-10
- History
-
- ANSI Approved:
- 1997-09-30
- Published:
- 1996-11-30
- Reaffirmed:
- 2010-06-17
- Inactivated Date:
- 2021-03-25
Working Group Details
- Society
- IEEE Computer Society
Learn More - Sponsor Committee
- C/SI - Simulation Interoperability Stds Organization/Stds Activity Committee
Learn More - Working Group
-
DIS_WG - Working Group for Distributed Interactive Simulation
Learn More - IEEE Program Manager
- Christian Orlando
Contact - Working Group Chair
- James Mccall
P1278.1
Standard for Distributed Interactive Simulation--Application Protocols
This standard is part of a set of standards and recommended practices for Distributed Interactive Simulation (DIS) applications. Each standard and recommended practice in the set describes one or more of the elements that constitute the DIS environment. As a whole, the set of standards and recommended practices defines an interoperable simulation environment. This particular standard addresses the application protocols.
1278.1-2012
IEEE Standard for Distributed Interactive Simulation--Application Protocols
Data messages, known as Protocol Data Units (PDUs), that are exchanged on a network among simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Information Operations, Live Entity Information/Interaction, and Non-Real-Time protocol.
1278.2-2015
IEEE Standard for Distributed Interactive Simulation (DIS) -- Communication Services and Profiles
Communication services to support information exchange between simulation applications participating in the distributed interactive simulation (DIS) environment are defined. These communication services describe a connectionless information transfer that supports real-time, as well as non-real-time, exchange. Several communication profiles specifying communication services are provided.
1278.1-1995
IEEE Standard for Distributed Interactive Simulation - Application Protocols
Data messages, known as protocol data units (PDUs), that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, and Radio Communications.
1278.1a-1998
IEEE Standard for Distributed Interactive Simulation Application Protocols
Data messages, known as protocol data units (PDUs), that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Live Entity Information/Interaction, and Non-Real Time.
1278.2-1995
IEEE Standard for Distributed Interactive Simulation - Communication Services and Profiles
Communication services to support information exchange between simulation applications participating in the Distributed Interactive Simulation (DIS) environment are defined. These communication services describe a connectionless information transfer that supports real-time, as well as non-real-time, exchange. Several communication profiles specifying communication services are provided.
1278.4-1997
IEEE Recommended Practice for Distributed Interactive Simulation -- Verification, Validation, and Accreditation
Guidelines are established for the verification, validation, and accreditation (VV&A) of distributed interactive simulation (DIS) exercises. u201cHow-tou201d procedures for planning and conducting DIS exercise VV&A are provided. Intended for use in conjunction with IEEE Std 1278.3-1996, this recommended practice presents data flow and connectivity for all proposed verification and validation activities and provides rationale and justification for each step. VV&A guidance is provided to exercise users/sponsors and developers.