
This standard provides definitions and terminologies of the components of a cloud gaming system. The standard details the roles and functional modules of cloud gaming from both user and system points of view. The standard also defines and categorizes different genres of games that could have different technical requirements.
- Sponsor Committee
- C/OGSC - Online Gaming Standards Committee
- Status
- Active PAR
- PAR Approval
- 2020-09-24
Working Group Details
- Society
- IEEE Computer Society
Learn More - Sponsor Committee
- C/OGSC - Online Gaming Standards Committee
- Working Group
-
CGWG - Cloud Gaming
Learn More - IEEE Program Manager
- Jonathan Goldberg
Contact - Working Group Chair
- Xinda Zhao
P2949
Recommended Practice for the Evaluation of Cloud Gaming User Experiences
This recommended practice provides a comprehensive set of evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming. This includes the evaluation of audio and video quality, stability and fluency of games, as well as interaction quality (such as user experience/user interface (UX/UI) design, and latency).