This standard defines the basic framework within the overall architectural framework for motion training systems. This standard includes definitions for the functions and input/output interfaces of each component module, and the related data components and formats. To utilize this standard basic framework, various application-specific user interface/user experience (UI/UX) and service frameworks are specified. The meaning of "motion training" includes: - Human gestures and postures - Animated human gestures and postures - Expressions of human body animation for Virtual Reality (VR) and Mixed Reality (MR)
Working Group Details
Motion to Photon (MTP) Latency in Virtual Environments
This standard specifies the requirements and test methods for the motion to photon (MTP) latency that causes virtual reality (VR) sickness while users are using the virtual reality content. This standard is applicable to VR content related with software, hardware, and human factors regarding MTP latency.
Mixed Reality (MR) Standard Framework for Motion Learning
This standard defines a framework for mixed reality content aimed at effective motion learning, including terms and definitions, requirements and data formats. Mechanisms to synchronize the motion sensor and projector coordinate system are defined. Motion acquisition methods, application programming interfaces and user interfaces are described.
Standard for a Framework for Evaluating the Quality of Digital Humans
This standard provides a framework for the evaluation of the quality of digital humans. This framework evaluates the realism of digital humans used in immersive content services. The framework includes: u2022 A set of cognitive-psychological factors that defines how users feel the realism of a digital human. u2022 Definitions of metadata that describe the quality of a digital human. u2022 A procedure to evaluate the quality of a digital human.
IEEE Standard for Head-Mounted Display (HMD)-Based Virtual Reality(VR) Sickness Reduction Technology
Head-mounted display-based virtual reality sickness-reducing technology is defined.